Happy Plate App

Case Study


01. About the Project

When our group was first trying to brainstorm ideas for our daily struggles, we named an array of different examples. We all had one similar struggle that we dealt with on a weekly basis: meal planning. There are a lot of details that go with meal planning, but for our project, our initial goals became understanding user reasons for cooking or meal prepping, what kind of goals they set, and how to remain consistent with those goals.

From that objective, we formulated our research plan - to design an app that would facilitate meal planning.

Problem statement: Users do not have the time they need or do not want to spend a significant amount of time to prepare meals. This inhibits their process to plan, cook, and gain cooking experience based on their individual needs and goals.

My role: UX designer/researcher (group project)

Tools Used: Adobe XD, InVision, Miro, Google Docs, Google Forms, interviews, iPhone recordings

 

02. User Research

For our user research, we conducted 5 user interviews and 2 surveys. The first survey focused on a broad network for general discovery, while the second focused on a target group of people for details

 
Meal Planning - Pre User Journey Map.png

Journey Map

Our group began by giving our problem a sense of direction. 

To help narrow down those reasons, we put together a quick proto-style journey map. This helped identify pain points.

 

User Interviews

Screen Shot 2020-03-11 at 3.46.38 PM.png
 

First Survey

How many meals do you plan in advance?
 

At first, our survey asked very general questions like, “How many meals do you plan for?” or “Have you ever planned more than one meal in advance?”

From the interviews and 1st survey, we determined there were 5 root problems why users weren’t reaching their goals:

  1. Lack of time

  2. Lack of experience

  3. Healthy Eating

  4. Dietary Needs

  5. Meals are too strict

Second Survey

 
Screen Shot 2020-03-03 at 8.14.16 PM.png

1st Results

Each category was given a point value for every response equal to its frustration scale ratings. Lack of Time clearly identified itself as the highest rated level of frustration among all 53 respondents.

Screen Shot 2020-03-03 at 8.14.24 PM.png

But wait...

But this lead to one more challenging question: Did the same users have a secondary or correlating problem as well?

Screen Shot 2020-03-03 at 8.14.36 PM.png

2nd Results

To concentrate on the majority pain point our research revealed, we focused on creating a data set with only those users who rated Lack of Experience as a solid frustration rating of 7 or higher which, eliminated all neutral or opposing users. Users who rated Lack of Time as a 7 or higher, also had a problem with Lack of Experience.

User Persona

Screen Shot 2020-03-11 at 4.05.18 PM.png

03. Definition & Ideation

 
Journey Map.png

Journey Map

Our second journey map was more focused than our first one. We had research data, a user persona, and now we had to create the scenario.

It represents how Trisha is optimistic planning her meals for the week, but once reality sets in, she veers off course and chooses to divert from her plan.

 
Large+JPG-20140228_Trade+151_0046.jpg

Problem Solving

We decided to brainstorm top ideas we wished and liked about existing apps. From there, we decided to vote on the feature we liked the most.

After much deliberating, we decided our core features should encourage efficiency, education, and affirmation.

 

Value Proposition

Screen Shot 2020-03-04 at 5.13.09 PM.png

Introducing: Happy Plate App

“Happy Plate” is a cooking app to help beginner cooks stick to their meal plans by providing simplified search, easy-to-make recipes, learning opportunities, and cooking time awareness. 

04. Lo-Fidelity Prototyping + Testing

 
Happy Plate User Flow.jpg

User flow

Our app, “Happy Plate” guides users throughout the app in a very simple, easy way, which would allow users to get creative with their meal planning as well as make it completely custom based on their needs.

 

Lo-Fidelity Prototypes

Jumping to our lo-fi wireframes, we wanted big images, simple and clean interfaces, and plenty of familiar icons and lists that users could easily navigate through. These screens show what our ideas for the homepage, explore page, and step-by-step screens might look like, with a gif showing the way a user can navigate through the app from beginning to end

lofigif.gif
 

Usability Testing

Screen Shot 2020-03-11 at 5.03.39 PM.png

For our user testing, our goal was simple: what were the users looking for when they opened the app and how would they navigate through it? So, we let them just move around the app without giving them instructions and took notes on their behavior.

These are a few of the key takeaways.

05. Hi-Fidelity iOS Prototype

 

Style Guide

The final design needed to feel exactly how food makes users feel, comforted, warm, happy, etc. So we wanted to use warm and inviting colors, playful icons, and large images of food.

Hi-Fidelity Prototype

Money2.png

Prototype in Action

hifi gif.gif
 
 
money2.jpg

Final Thoughts:

Our project successfully identified a significant user problem in meal planning. We gained surprising new insights and designed specific features and functions through our apps for our users.

Overall, a meal means more than we think. We all gain from confidently, well prepared meals.

 

Previous
Previous

Classic Canines